

Sadly, a Git tutorial is way beyond the scope of our documentation 😰 If you don't know how to use those, you should learn how! They're great.If you know how to use version control software like Git or Plastic SCM, use it! It makes it very easy to roll back changes that break your project.This is a quick way to make future migrations a huge pain in the butt! Do not use a single project for tons of different avatars or worlds.Save your projects in a mass-storage drive with a lot of space- Unity projects can get quite large, especially if you use versioning software.If you don't, you'll have to do a bunch of extra steps later that could be prone to error. The easiest way to create a pre-set project is to use the VRChat Creator Companion! We strongly recommend using the VRChat Creator Companion for this.

If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content. Step 1 - Creating a project ​įor our first project, we'll assume you're building content for Windows PC. If you'd like to install Unity yourself, check the Current Supported Unity Version page, and install the version of Unity that VRChat currently supports- ideally using Unity Hub. The Creator Companion automatically installs Unity for you. If you already have Unity up and running, you can skip to Step 1. We strongly recommend using Unity Hub for downloading Unity, available here. If you're not using the Creator Companion, you'll also need to download the current Version of Unity. Alternatively, you can use one of our template projects on GitHub.The Creator companion can automatically install the Unity Editor, the Worlds SDK, and the Avatars SDK for you. This is the easiest way of getting started. Click here to download the VRChat Creator Companion.There are multiple ways of downloading the VRChat SDK. Setting up the SDK Requirements & Downloads ​
