

Under scale, divide by 100 so that you’re left with 1% (for Blender compatibility) export the figure with File – Export, using the DAZ Studio settings.switch the resolution level from High Resolution to Base (under Parameters – Mesh Resolution).dial out Eva 7 completely, so that we’re left with only the Genesis 3 Female base shape.Here are the steps I’m using in the video: This will work when imported into DAZ Studio, but still only with the Genesis 1 figure.In this video I’m demonstrating how to export a character from DAZ Studio, apply a geometrical change in Blender, and import that change back into DAZ Studio as a Morph Target.įirst we’ll prepare and export a Genesis 3 character (Eva 7) as OBJ. The thing to pick for exports from Mixamo nowadays is FBX 6.1 with skin.

As soon as I figure it out, or if I get a handy tip from a fellow user, I’ll update this article. I’ve been experimenting with importing the FBX into Blender, which works, however the bone structure is all wonky and I have no idea how to even it out – nor how to then export the data back so that DAZ Studio can understand it.

Thanks to Chris for bringing this to my attention. It was great while it lasted I guess, but all good (free) things must come to and end. Although the Genesis character is still importable into Mixamo without issues, DAZ Studio no longer shows anything when the FBX file is imported. It appears that Mixamo have changed the FBX format upon export, to something that’s currently not supported in DAZ Studio (4.12.1 at the time of writing). I always liked him for his versatility, but knowing what he can do for future generations, I like him even better now 🙂 Update May 2020
