

In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond). This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. 😉įor the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. Since the game is ever-updating, please be mindful of what this particular article is current to. If you’re the latter of these two people, then this is definitely the information you’ve been looking for. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. Some players will wing it, getting what they need, as they need it. As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety.
